Template:FlowerInfobox/doc

FlowerInfobox is a variation of PlantInfobox, with a fourth tab added for Bouquets.

This infobox is only used for flowers with bouquet versions. For all other flowers, PlantInfobox is used. =Template= Copy and paste the below to the desired page. Fields that auto-complete have been left out (see below for information). =Example= Below is an example of how the FlowerInfobox fields might be filled out, with the resulting Infobox to the right.

Note: Some fields auto-complete, but are filled out here for example purposes. See the "Fields" glossary below for specifics. Plant Plant Name  Information  Seed Plant Seed  Information  Bundle  Plant Seed Bundle  Information   Bouquet  Plant Bouquet  Information  

=Fields= Note: Fields that begin with "_" apply to all tabs. Filling out specific ones requires adding "plant", "seed", "bundle" or "bouquet" in front of the "_".

Fields that Auto-Populate
The following fields will automatically show text or links even if nothing is filled in. If they are, the new data will over-ride the existing text.

_title

 * Leave blank by default. This field automatically draws from the tag. Only use if the plant name in game differs from the page title for some reason.

_image

 * Leave blank by default. Also utilizes the tag. Only fill in if the plant image does not load in the preview or Visual Editor (which probably means it does not match existing file naming conventions).

_stacks_up_to

 * Leave blank by default. Already hard-coded, since all currently-available plants/seeds/bundles have the same stack limits. Only use if the auto-populated number is incorrect.

seed _obtaining, bundle _obtaining, and  bouquet _obtaining

 * Leave blank by default. Also hard-coded, since 99% of seeds share the same sources, and all bundles and bouquets are made the same way. Only use if the auto-populated text is incorrect, or if another method of obtaining needs to be added or removed.
 * Note: You will need to manually include part or all of the following if you want to keep the original lists:


 * Seeds: Seedmaker, Seed Mystery Box , Butterfly Garden , Harvesting wild or player-grown
 * Bundles: Seed Bundle Station
 * Bouquets: Flower Workbench

plant _buy_price

 * Optional. If the plant has a purchase price. Most plants cannot be bought.

_sell_price

 * Required. How much the item will sell through the player's shop.

plant _season

 * Required. What season the plant blooms in. Options are:
 * Spring
 * Summer
 * Spring/Summer (or Summer/Fall if applicable)
 * Fall
 * Winter
 * Any

plant _obtaining

 * Optional. Most plants are obtained the same way - gathering from the wild or home crop. Exceptions might be for plants that are more frequently found in Chests, or plants that can only be obtained through planting a seed or looting them from the Dungeon.

plant _requirements

 * Optional. What needs to happen in the world before the plant shows up in the wild. Examples:
 * Must play till 01 Fall, Year 1
 * Must have purchased the Flower Shop
 * Completed the quest XYZ
 * Must be on Halloween Island

plant _wild_yield

 * Optional. How many plants (items) are gathered from harvesting one plant (object) in the wild.

plant _home_yield

 * Optional. How many plants (items) are gathered from harvesting one player-grown plant (object).

plant _chance_to_gather_1_from_home_yield

 * Optional. How likely the player will get more then one plant (item) from a single player-grown plant (object).
 * This is measured in percentage. Easiest to think of in terms of 100 plants at a time. For example, if 100 plants (objects) are harvested and 45 of them yielded an extra +1 plant (item), the likelihood would be 45%.
 * Accuracy will require in-game research and planting/harvesting a LOT of the same plant.

seed _buy_price

 * Optional. If the seed has a purchase price.

seed _days_until_growth

 * Optional. How many days it takes from planting until the plant can be harvested.

seed _requirements

 * Optional. Only relevant if the player won't be able to find that seed unless first doing a quest for an NPC or some other action.

bundle _buy_price

 * Optional. Bundles can't generally be purchased from anyone.

bundle _days_until_growth

 * Optional. Not necessary unless it differs from seed_days_until_growth.

bundle _extra_yield

 * Optional. Bundles may yield more than 1 plant (item) from a harvest, similar to using Basic Fertilizer.

bouquet _obtaining

 * Leave blank by default. This field auto-populates, since most bouquets are obtained the same way - crafting on a Flower Workbench. Only use if the auto-populated information is incorrect or missing something.

bouquet _requirements

 * Required. What quest or action the player must complete in order to obtain the bouquet blueprint.

bouquet _profit

 * Optional. Subtract 5x plant_sell_price  from 1x bouquet_sell_price . Profit is how much more the bundle is worth. If it is worth less, mark the number as "- ## (loss)".