Template:QuestInfobox/doc

The QuestInfobox provides the key information necessary for the player to follow a questline or find the right items for quests.

Fields with default icons indicate the priority information useful for a player to know. Other fields can be left blank.

Main Page Content
For the main page, please use the following format:


 * ==Quest Description== Dialogue goes here


 * ==Quest Completion Description== Dialogue goes here

Make sure to copy the in-game quest wording exactly, including typos and grammatical errors.

=Template= Copy and paste the below to the desired page. Fields that auto-complete have been left out (see below for information).

=Example= Below is an example of how the QuestInfobox fields might be filled out, with the resulting Infobox to the right.

Note: Some fields auto-complete, but are filled out here for example purposes. See the "Fields" glossary below for specifics. Quest Name Related Quests

=Fields=

title

 * Leave blank by default. This field automatically draws from the tag, and will show the quest name even if nothing is filled in. Only use if the in-game quest name, capitalization, or grammar differs from the page title for some reason.

quest_type

 * Required. What action the player has to take. Most common options:


 * Informational - (Used when the player does not need to take an action, and learns something new.)
 * Talk - (When all the player has to do is speak to the indicated NPC)
 * Gathering - (For quests involving collecting things that don't need a tool, like plants, plant fiber, wool, or poop)
 * Mining - (For quests needing geodes, quartz, other stuff requiring a pickaxe)
 * Crafting - (Anything the player can make from the QCM] or a workstation)|undefined
 * Purchase - (Giving an NPC money, buying an upgrade, anything where the player gives coins away)

client

 * Required. The name of the NPC who is offering the quest. Enclose the name in   brackets.

requirements

 * Optional. Actions or events necessary to either a) trigger the quest in the first place, or b) craft or gather the items required. If there is no requirement, leave the field blank.


 * Quest requirements generally fall into two categories - triggers/access and tool/workstations:


 * 1. An action, event, or quest needed to trigger a questline or unlock access to an item, area, or NPC. (If the quest is in the middle of a quest chain, the previous quest is obviously a requirement, and should already be listed in the "Previous Quest" field.)
 * 2. A tool or workstation needed to craft or collect items the client asks for.


 * Things that are NOT requirements: The previous quest, having X items in the player's inventory.

goal

 * Required if applicable. What the player has to do, craft, gather, or give. Examples:


 * 100x Plant Fiber
 * 2x Light Wood Desk
 * Talk to Malu
 * Purchase Barn upgrade
 * 600
 * If there is more than one item, use a line break (  ) between the items, like this:
 * 1x Wooden Pole 5x Daisy


 * If there is no goal, use "N/A".

rewards

 * Required if applicable. What the player will gain from completing the quest. Use the tag if you're not sure. Examples:


 * 2,000
 * 2x Chick 7x Bird Feed
 * Malu begins selling new items
 * If there is no reward, leave blank or use "N/A".

previous_quest

 * Required. If there is no previous quest, use "N/A".

next_quest

 * Required. If there is no next quest, use "N/A".